SIGGRAPH 2026 Launches Games Summit to Explore Film–Games Convergence
Image via provideocoalition.com
SIGGRAPH 2026, set for 19–23 July at the Los Angeles Convention Center, will open with a new one-day Games Summit on Sunday 19 July. The dedicated track brings together major studios and indie developers for sessions spanning accessibility, audio, visual effects, performance capture, pipelines, and the broader economics of modern game development — with games content continuing throughout the full week.
The Summit reflects what organizers describe as "a deliberate widening of the lens" beyond SIGGRAPH's traditional real-time rendering focus. Highlights include a session on building a performance-capture pipeline for Battlefield 6 cinematics, led by Pasha Sol of EA Create Capture, and a closing OpenUSD roundtable seating film and game developers together to address how the open file format now moves across both industries' pipelines. Games Chair Emily Hsu noted that cinematic game pipelines increasingly rely on filmmaking techniques — and vice versa — suggesting the boundary between the two fields has effectively disappeared.