MyWorld, a £70m six-year R&D programme funded by UKRI's Strength in Places Programme and focused on the West of England's creative economy, is advocating for structured "innovat...
SwitchHDR is a new research model designed to recover genuine 16-bit HDR from ordinary 8-bit SDR video. Rather than stretching the existing signal — which exposes banding and am...
A new research method called "One Video, One World" enables the reconstruction of physical 4D scenes from ordinary monocular (single-camera) video footage. The approach allows d...
A new market research report from Research and Markets forecasts the generative AI in movies sector will grow from $0.4 billion in 2025 to $1.03 billion by 2030, compounding at ...
A wave of studio AI partnerships and acquisitions is putting traditional animation and VFX roles under acute pressure. Lionsgate partnered with Runway to generate footage from m...
A sample reimplementation of "Neural Render Proxies for Interactive and Differentiable Lighting" (Sancho et al., Computer Graphics Forum / EGSR 2026) has been released as an ope...
Researchers from Amazon Prime Video, Tel Aviv University, and Hebrew University of Jerusalem have introduced SpheRoPE, a zero-shot, training-free framework for generating 360° p...
Researchers from Google, ETH Zurich, the University of Tübingen, Microsoft, and TU Munich have introduced PointDiT, a diffusion model for monocular geometry estimation that oper...
WarpHammer is a training-free novel view synthesis framework that addresses a persistent failure mode in projection-conditioned NVS pipelines: when viewpoint changes are large (...
Researcher Alexander Goslin has introduced InfiniteDiffusion, a training-free algorithm accepted to SIGGRAPH 2026 that reformulates diffusion sampling to enable unbounded, seaml...