# Godot-MCP 0.13.2 Brings Model Context Protocol Integration to the Godot Editor

_Tool · published 2026-06-23_

Godot-MCP 0.13.2 is an open-source C# editor addon that connects AI agents—including Claude, Cursor, GitHub Copilot, and Gemini—directly to the Godot Engine editor via the Model Context Protocol (MCP). Through 39 built-in tools spanning 11 families (node, scene, resource, filesystem, script, screenshot, and more), AI agents can inspect and manipulate game projects in real time: creating nodes, editing scenes, managing resources, capturing screenshots, and surfacing runtime errors.

The addon mirrors the architecture of its sibling project Unity-MCP, sharing the same MCP and reflection stack via NuGet packages. It connects agents to a hosted cloud backend at ai-game.dev or a self-hosted MCP server, and requires Godot 4.3+ with the C#/.NET (Mono) edition and .NET 8 SDK. The project is released under the Apache-2.0 license and was submitted to the Godot asset community by developer IvanMurzak.

## Sources
- [godotengine.org](https://godotengine.org/asset-library/asset/5245?shem=dsdf%2Csharefoc%2Cagadiscoversdl%2C%2Csh%2Fx%2Fdiscover%2Fm1%2F4)
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Canonical: https://genbuzz.news/posts/godot-mcp-0-13-2-brings-model-context-protocol-integration-to-the-godot-editor
